How To Get Scratch In Baldur’s Gate 3: The Definitive Guide To Recruiting Your Camp Best Friend
To recruit Scratch the dog in Baldur’s Gate 3, players must locate him north of the Blighted Village at coordinates X:75, Y:478 and pass a series of Animal Handling or Persuasion checks to earn his trust. By successfully offering your scent and avoiding aggression toward his fallen master, Scratch will eventually travel to your campsite after several Long Rests, providing utility as a companion who can find hidden treasure and fetch items.
Strategic Preparation and Interaction Prerequisites
Before attempting to approach Scratch, understanding the mechanical requirements of animal interaction in Baldur’s Gate 3 is essential for a successful recruitment. While any character can technically recruit the white hound, specific classes and items significantly lower the Difficulty Class (DC) of the required skill checks, ensuring you do not accidentally trigger a hostile response.
Scratch is a high-value camp follower because he provides more than just aesthetic companionship. Once he settles into your camp, he offers the "Scratch's Sniff" ability, which allows him to detect hidden dirt mounds and chests that your party members might miss during perception checks. To ensure the highest probability of success, review the following requirements:
- Essential Status Effects: The "Speak with Animals" spell or potion is the most critical asset. This level 1 Divination spell allows for nuanced dialogue instead of relying purely on physical gestures and skill checks. It is available to Druids, Rangers, Bards, Nature Domain Clerics, and Oath of the Ancients Paladins.
- Mandatory Skill Proficiencies: If you lack the ability to speak with animals, ensure your lead character has high Wisdom and proficiency in Animal Handling. Alternatively, Charisma-based characters with Persuasion or Intimidation can navigate the encounter, though Intimidation is not recommended for long-term camp morale.
- Geographic Context: Scratch is located in the Forest region of Act 1, specifically north of the bridge leading into the Blighted Village. He is guarding the body of his former master, Gomwick.
- Interaction Duration: The recruitment process is not instantaneous. After the initial encounter, it typically takes two to three Long Rests for Scratch to appear at your camp.
- Party Composition Considerations: It is advisable to approach Scratch without summons or wild-shaped characters that might appear threatening, although this rarely triggers immediate hostility unless the dialogue fails.
Step-by-Step Recruitment and Integration Workflow
The process of bringing Scratch to your camp involves navigating a sensitive social encounter where the dog is in a state of mourning. Any sign of disrespect toward his late master, Gomwick, will result in Scratch becoming permanently hostile or fleeing the area.
Step 1: Locating the Encounter Site
Travel to the Forest area north of the Blighted Village. From the village entrance, head northeast toward the Owlbear Cave. Before reaching the cave entrance, look for a small clearing near the riverbank at coordinates X:75, Y:478. You will see a white dog standing over a corpse. As you approach, a cutscene will automatically trigger.
Step 2: Navigating the Initial Confrontation
When the dialogue starts, the game will present several options based on your active spells and proficiencies. If you have "Speak with Animals" active, you can understand his grief. If not, you must rely on observation.
- Observe the situation: Choose the option to Pet him or use an Animal Handling check (DC 10) to calm him down.
- Avoid Agression: Never choose options that involve shouting at the corpse or trying to force the dog away. This will fail the recruitment immediately.
- The Master’s Name: If you read the letters on Gomwick’s body (which can be done after the dog trusts you), you learn about their bond, but during the initial talk, focus on the dog’s emotional state.
Step 3: Offering Your Scent
The most critical part of the recruitment is providing a way for Scratch to find you. After calming him down, you must select the dialogue option that allows him to "follow your scent" to camp.
- The Scent Option: Choose "If you'd like, you can follow my scent to my camp. I'll be there."
- Confirmation: Scratch will sniff you. At this point, the encounter is technically successful, but he will stay with his master for a while longer to continue his vigil.
Step 4: The Camp Arrival and Bonding
Return to your camp and perform a Long Rest. Scratch will not appear the first night. Continue your adventures and rest again. Eventually, he will appear at the edge of your camp.
- The First Camp Interaction: Approach him cautiously and pet him. This solidifies his presence in the camp.
- The Ball Event: After several more rests, Scratch will approach you with a ball in his mouth. Passing a Strength, Sleight of Hand, or Animal Handling check to take the ball will unlock the "Fetch" mechanic.
- Summoning Scratch: Once you have the ball in your inventory, you gain the "Find Familiar: Scratch" action. This allows you to summon him in the overworld (outside of combat areas) to help find hidden treasure.
Step 5: Managing the Owlbear Cub Interaction
If you also intend to recruit the Owlbear Cub, Scratch plays a vital role. When the cub eventually arrives at camp, a scene will play out where Scratch and the cub interact. You must pass an Animal Handling check to ensure they become friends. This leads to one of the most positive narrative outcomes in Act 1, where the two animals become inseparable companions in your camp.
Making an Armor From Scratch - Full Workflow | BG3 Modding Community Wiki
Scratch’s Technical Attributes and Utility Metrics
Scratch is categorized as a Celestial familiar once summoned, though his camp version remains a standard beast. His utility scales with the player's progression, primarily through his ability to uncover hidden world objects that are otherwise invisible without a successful Perception check.
| Attribute/Feature | Technical Specification | Utility Application |
|---|---|---|
| Hit Points (HP) | 5 HP (Summoned Version) | Low survivability; use for utility only. |
| Armor Class (AC) | 10 | Standard unarmored defense. |
| Movement Speed | 12 Meters | High mobility for scouting terrain. |
| Primary Ability | Scratch's Sniff | Automatically rolls Perception for hidden items. |
| Combat Action | Bite (1d4 + 1 Piercing) | Minimal combat value; use Help action instead. |
| Special Action | Help | Can use the Help action to stabilize downed allies. |
| Inventory Requirement | Scratch's Ball | Must be in the active character's inventory to summon. |
| Recruitment Window | Act 1 | Must be recruited before moving to Act 2. |
Common Recruitment Failures and Field Remedies
Recruiting Scratch is generally straightforward, but several mechanical triggers can cause the encounter to fail. Understanding these failure states allows players to reload or adjust their approach before the save state becomes permanent.
The "Hostile Corpse" Bug
- Root Cause: If you interact with Gomwick’s body (looting) before Scratch has accepted your scent, or if you accidentally use an Area of Effect (AoE) spell near the body, Scratch will perceive this as an attack on his master.
- Actionable Fix: Always complete the dialogue and successfully offer your scent before clicking on Gomwick’s corpse. If Scratch turns temporary hostile, use the "Toggle Non-Lethal Attacks" passive to knock him out rather than killing him, though this may still break the recruitment script.
Scratch Never Arrives at Camp
- Root Cause: A known script flag error occurs if the player enters the Underdark or the Mountain Pass too quickly after the initial encounter. The camp arrival trigger requires a standard "Forest" camp map to initialize.
- Actionable Fix: Ensure you take at least two Long Rests while still in the main Act 1 Wilderness map (the surface) after meeting him. Avoid "Partial Rests" as they sometimes fail to trigger the recruitment cutscene.
Losing the "Summon Scratch" Ability
- Root Cause: The ability to summon Scratch is tied directly to "Scratch's Ball." If the ball is sold to a vendor, placed in a camp chest, or thrown into an unreachable area, the spell disappears from your hotbar.
- Actionable Fix: Locate the ball in your inventory or buy it back from whichever vendor you sold it to. If the ball is lost permanently, you can sometimes trigger a "replacement" ball event by resting repeatedly, though this is inconsistent.
Scratch Perishes in Camp
- Root Cause: Hostile NPCs (like the Oathbreaker Knight or aggressive camp followers) or misplaced AoE surfaces (fire, acid) can damage Scratch while you are at camp.
- Actionable Fix: Unlike the summoned version of Scratch, the camp version can permanently die. If he dies in camp, you must reload a previous save. To prevent this, never test spells or engage in camp combat near his sleeping area.
Frequently Asked Questions
Can Scratch die permanently in combat?
If Scratch is summoned using the "Find Familiar" action and dies in combat, he is not permanently dead; you can simply re-summon him after a Short or Long Rest. However, if the physical dog present in your camp is killed during a camp ambush or by player actions, he is gone for the remainder of the playthrough.
Does petting Scratch provide any gameplay buffs?
While petting Scratch does not provide a numerical stat buff, it is a key trigger for increasing approval ratings with several companions, most notably Gale, Shadowheart, Wyll, and Karlach. It also progresses the internal timer for him to bring you the ball and other gifts.
What items can Scratch find in the world?
Scratch has a passive "Sniff" ability that detects hidden dirt mounds containing chests. These chests often contain gold, potions, and occasional magical ammunition or scrolls. He will bark and run toward the hidden spot, highlighting it for the player to dig up with a shovel.
Can I recruit Scratch if I missed him in Act 1?
No, Scratch must be recruited during the first act of the game while you have access to the Wilderness map. Once you progress deep into Act 2 (specifically after the point of no return in the Shadow-Cursed Lands), the encounter with Scratch is no longer available if it wasn't previously triggered.
How do I get Scratch and the Owlbear cub to be friends?
After both animals are in your camp, a cutscene will eventually trigger where they are seen interacting. You must choose the dialogue options to encourage them to get along. Once this is done, they will often sleep near each other, and you will eventually receive a "bravery" reward for the cub's development.
Enhance Your Baldur's Gate 3 Adventure
Mastering the recruitment of camp followers like Scratch adds immense depth and utility to your journey through Faerûn. Continue exploring our advanced tactical guides to optimize your party composition and uncover every hidden secret in the Forgotten Realms.